In the world of Pokemon TCG Pocket, the arrival of the Triumphant Light set is shaking up the meta in exciting ways. Though it’s the fourth set release in just four months, Triumphant Light is proving to be a standout, thanks in large part to its rare cards which naturally complement Arceus and Arceus Ex, making the deck-building process easier for both rookies and seasoned players. While the game is rapidly evolving with rich features and engaging gameplay, it’s evident that one of the earlier decisions needs reevaluation for it to continue growing successfully.
Given that Pokemon TCG Pocket is still relatively new, certain systems might evolve over time, but the longer they linger unchanged, the harder they become to modify. Take solo battle events, for instance; they’re unlikely to undergo significant overhauls given the established structure of stamina requirements and packs containing single promo cards. However, one area in dire need of reassessment is how pack points are administered in smaller sets like Triumphant Light and Mythical Island.
Currently, the pack point system in Pokemon TCG Pocket offers players five pack points for each booster pack they open. This generally feels balanced in larger sets, like Genetic Apex, where event-exclusive boosters promise rare cards. But in smaller sets, the same point system creates a disproportionate experience. An Ex card costs a steep 500 pack points, translating to 100 booster packs – an unfeasible number for modest-sized sets where players might exhaust the pack’s offerings far sooner.
The non-transferability of these pack points poses a potential issue, as players often end up with leftover points that are locked to the originating set. This becomes problematic, prompting the need for one of two solutions:
1. Adjust pack point distribution or costs based on the set’s size, perhaps granting 10 pack points per pack for diminutive sets or lowering Ex card costs to around 250-300 points.
2. Allow pack points earned from booster packs to be stored in the player’s account, usable across any set, albeit with some restrictions during new releases.
Implementing the first suggestion would provide much-needed scaling and fairness, enhancing a player’s ability to strategically build decks. The second idea offers flexibility and freedom, which could harmonize with the current limitations in the Pokemon TCG Pocket trading system for fresh cards.
Why push for these changes? Well, while Mythical Island and Triumphant Light are commendable sets, their progression walls, owing to set-specific pack points, make acquiring essentials for deck-building a taxing endeavor, particularly when Ex card prices are considered. Sure, splurging on high-end cosmetic items like Crowned rares might be acceptable, but it’s essential for Ex cards to be more attainable to truly enrich the game.
Ultimately, refining how pack points function in Pokemon TCG Pocket will not only ease frustrations but also fortify the game’s appeal, ensuring it remains a vibrant and engaging choice for trading card enthusiasts everywhere.