As the release date for Monster Hunter Wilds on February 28 draws closer, there’s a buzz in the gaming community. Capcom, the developer behind this much-anticipated title, has announced its intention to reassess and possibly lower the recommended GPU requirements. This could be welcome news for players eager to dive into this expansive universe.
This update was shared via the official German Monster Hunter X Twitter account. Capcom is also contemplating the introduction of a standalone PC benchmarking tool, which would be a helpful resource for players seeking to optimize their gaming experience.
For achieving 30 FPS at 1080p, Capcom currently suggests using either an Nvidia GTX 1660 Super or an AMD Radeon RX 5600 XT. However, they note that the minimum specs point toward an internal resolution of 720p, with graphics upscaled through DLSS or FSR on the “lowest” graphics settings.
For those eyeing a smoother experience at 1080p and 60 FPS, Capcom advises enabling upscaling and Frame Generation technologies with GPUs such as the RTX 2070 Super, RTX 4060, or AMD RX 6700 XT. Among these, the RTX 4060 stands out as it uniquely accommodates Nvidia Frame Generation. The other two need to rely on FSR 3, a technology that unfortunately showed some ghosting issues in the previous Monster Hunter Wilds beta.
Hitting the 60 FPS mark using Frame Generation isn’t ideal for everyone, especially given that Digital Foundry suggests a base of 40 FPS for third-person games. If upscaling is in the mix and the frame rate dips below 60 FPS, gamers might feel a drop in responsiveness due to increased latency.
During the open beta tests of Monster Hunter Wilds, players with mid-range systems, including those equipped with an RTX 3060, encountered challenges. Specifically, an issue with lower-level details not loading properly resulted in characters and monsters appearing without their full texture details.
Monster Hunter Wilds operates using the RE Engine, a platform that made its debut with Resident Evil 7 in 2017. This engine has been a part of several successful titles, such as Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6. It generally delivers commendable performance across various systems.
However, the RE Engine isn’t flawless. More ambitious open-world projects like Dragon’s Dogma 2 have shown performance struggles on both consoles and PC, which might foreshadow potential hurdles for Monster Hunter Wilds. With the open beta slated for early February and the full launch at the end of the month, Capcom’s efforts to reduce GPU demands could be crucial for a successful PC release.
Lastly, if you’re interested in connecting with someone who’s well-versed in tech and hardware, reach out to Sayem, a UK-based freelancer. You can find him on Bluesky at @sayem.zone.